Don Jorge, are you sure we're talking about the same games? I've not encountered slow combat- I mean yes, you have the option of exploring different questlines based on who you talk to, but I like the breaks in-between combat situations. You have options when it comes to combat, weapon loadouts, power arrays, for you and your landing party and you get to choose what each carries; you can even reassign what powers they'll use.
Sir Edward- I got the feeling going in that I was probably missing out on something- considering the amount of time I've already put in (30 hours and I only started it last week lol) I don't know if I'll have enough time to go back to the other two. But maybe...because I have to say, I haven't been awed like this since GTA IV came out. V was nice, but they went light on story to add more gameplay elements that, for me, didn't need. Cool stuff, just wasn't really for me.
As I said, this is like Star Trek for me- if I were able to have my own ST type of life, this would be it. The developers and artists have created an incredibly detailed world- it must look life-like on PC. I spent a LOT of time looking out of observation decks/windows, walking around and listening in on conversations. I didn't even speak to the crew at first (other than the required cut scenes)- I thought they were just like, you know, automatons to take up screen space...I'm getting a kick out of EDI. And I think I missed a romantic opportunity with Liara (the asari Shadow Broker), kinda blown about that. The reporter's flirting, and so is the new girl.
This game is just too awesome. I liked DA, but this blows it away on all fronts. I don't know why they don't just make a medieval game in the style of Mass Effect. But with technical advisers who know what they're talking about, not the D&D crowd that usually gets to do the descriptions of armor, weapons and objects.