Miscellaneous > The Sallyport
Neverwinter MMORPG
RackThor:
I wish that dragonlance would have gotten the fan base as well.
--- Quote from: Ian on 2013-03-07, 03:50:12 ---I do love me some Forgotten Realms lore. The last D&D based MMO was a horrible failure, I hope this one proves otherwise. They should have no shortage of content with the whole rich established history of Faerun to draw on. I always wished the Dragonlance world got as big as Forgotten Realms, that would have been a cool MMO setting :)
--- End quote ---
Sir Edward:
Well, I got a chance to play around with the new Neverwinter a little tonight. It's not too bad. I'm not sure I'm hooked yet though. At the beginning at least, it feels a bit linear.
So far it looks like they just have 4 main classes (fighter, thief, wizard, and cleric), and may eventually have multiple sub-classes, or tracks within them. But for the beta this weekend, there's only one version of each.
The control system seems smooth enough. They're limiting abilities to what you can easily reach from your WASD keys. That is, your main "at will" attacks are on the left/right mouse buttons, and your "per encounter" abilities (really just cooldowns) are on Q,E,R, and then the "dailies" (really just abilities that need to charge a resource up in this case) are on keys 1 & 2. Number keys 3-5 look like they can slot things like potions.
Thorsteinn:
Any updates?
Ian:
It's in open beta now, download it and try it out! I dabbled with a cleric this weekend. Pretty fun so far!
Sir Edward:
Yeah, I haven't had a chance to play it much this past week, but in the closed-beta weekends I was playing around with a couple of different classes. I kinda like the "great weapon fighter". I haven't tried the cleric, but it looks like they did a good job of balancing the classes so far, so I think they'll all be fun.
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