Miscellaneous > The Sallyport

Neverwinter MMORPG

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Ian:
Having spent some more time with this game, I think it's 'meh' at best.  The thing that would have really set it apart is if they captured the feel of DnD and the world of Faerun.  It could really be any other generic MMO setting in any other generic F2P MMO.  The F2P model for this game is really kind of strange to.  Unlike Guild Wars 2, you can pay to win in Neverwinter.

Having grown up on pen and paper DnD, and the great CRPG's like Baldur's Gate 1 and 2, Neverwinter Nights, Icewind Dale, Planescape Torment etc, they just missed the DnD feel with this MMO and the license went to waste.  I hope they make huge improvements prior to release, otherwise it will be a small community game filed away with all the other free-to-play MMOs bombarding the market.

The next best hope in the MMO world is going to be Elder Scrolls Online.  I'm still sad that SWTOR didn't pan out, it was a really fun Star Wars single player game though :)

Sir Edward:
Yeah, I completely agree. I just haven't found myself making the time to get in and play the beta, which I think says something.

You can "pay to win"? I didn't know that. That's a huge turn-off right there. I'll certainly pay money if it's a game I'm enjoying, but I don't want to be in a position where you really need to keep paying in order to keep up with everyone else.

GW2's payment model worked for me. I spent money on things like transmutes and field-repairs. But all the gear came from in-game.

Ian:
You can directly buy the publisher's currency called 'zen' I think, and then convert zen to in-game currency and buy regular items on the auction house. 

Sir Edward:

--- Quote from: Ian on 2013-05-28, 17:58:17 ---You can directly buy the publisher's currency called 'zen' I think, and then convert zen to in-game currency and buy regular items on the auction house.

--- End quote ---

Technically you could do that to some degree in GW2 too, though I don't think it was as much of a problem there with the way the economy scaled. It was very expensive to get in-game currency.

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