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Author Topic: Sui Generis  (Read 6253 times)

Ian

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Sui Generis
« on: 2012-11-09, 02:19:54 »
Gaming Geeks,

This is a kickstarter pitch on a PC game called Sui Generis.  I think anyone interested in programming and gaming tech will find this a pretty cool video.  Looks like a lot of potential in this indy home-grown open world RPG engine.  Check it out!

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Sir Brian

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Re: Sui Generis
« Reply #1 on: 2012-11-09, 09:42:23 »
Wow! I'll have to follow their progress on this! :)
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Lord Dane

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Re: Sui Generis
« Reply #2 on: 2012-11-09, 12:51:08 »
SWEET!!!! Look out Electronic Arts. :)
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Re: Sui Generis
« Reply #3 on: 2012-11-09, 15:43:18 »

Wow, that's awesome! That's the kind of thing I fantasized about making when I was younger too. Back int he day, I used to make little shareware games for DOS, and every once in a while I'd take a stab at making a dynamic environment with procedurally generated detail, but would usually give up pretty quickly. It was just too hard to do with the knowledge I had, and in 640K of RAM. :)

I love that the combat is positional and the weapons matter. Of course, the characters look sluggish and drunk to me in how the move, but I love the realism otherwise. Man, that flail looked like it should have been fatal on nearly every hit, armor or not, but you can really feel the combat on a visceral level while watching it.

I'm totally going to contribute to this. Probably the £60 level, to get alpha/beta access and full download when it's released.

http://www.kickstarter.com/projects/1473965863/sui-generis
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Sir William

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Re: Sui Generis
« Reply #4 on: 2012-11-09, 15:50:17 »
Ahh, pc game.  I'll live vicariously through you, my brethren!
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Re: Sui Generis
« Reply #5 on: 2012-11-16, 15:49:50 »

Update:

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Ian

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Re: Sui Generis
« Reply #6 on: 2012-11-16, 23:01:13 »
Sounds like they're planning on addressing the 'drunk' running and swinging.  Man, those huge flails the monsters have though, they just really seem to carry the oomph that you're expecting.  It's so cool to see the physics of that thing.  It's like what you would expect from the Witchking's mega-flail.  I have high hopes for this game, even if it just opens the doors to the technologies therein.
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Sir Brian

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Re: Sui Generis
« Reply #7 on: 2012-11-17, 22:13:24 »
I only got a little nervous when they mentioned how they will render the weight of the armor...typical game developers really screw that up!  :-\
"Chivalry our Strength, Brotherhood our sword"
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