Aggressor & Defender-
For one minute the Defender must defend from the Aggressors flurry of fast solid blows. No stopping when the guys is hit, just a continuous wave of attacks. The Defender may throw one single shot/blow and that is it. The ordeal ends after one minute or if the Defender lands his single shot as a "Telling Blow". The Aggressor may not stop for anything short of true injury, a hold, or the Defenders single blow landing solidly.
Purpose:
The Defender learns how to throw a good shot when pressed solidly, & how to defend against a flurry of shots.
The Aggressor improves his offensive skills when tired, as you will be after going for one minute flat-out, and to learn to watch for a good attack even when in the midst of a flurry.
Feedback?
-Ivan