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Miscellaneous => The Sallyport => Topic started by: Ian on 2012-11-09, 02:19:54

Title: Sui Generis
Post by: Ian on 2012-11-09, 02:19:54
Gaming Geeks,

This is a kickstarter pitch on a PC game called Sui Generis.  I think anyone interested in programming and gaming tech will find this a pretty cool video.  Looks like a lot of potential in this indy home-grown open world RPG engine.  Check it out!

Sui Generis Kickstarter pitch video (http://www.youtube.com/watch?v=PvZchE30StQ#ws)
Title: Re: Sui Generis
Post by: Sir Brian on 2012-11-09, 09:42:23
Wow! I'll have to follow their progress on this! :)
Title: Re: Sui Generis
Post by: Lord Dane on 2012-11-09, 12:51:08
SWEET!!!! Look out Electronic Arts. :)
Title: Re: Sui Generis
Post by: Sir Edward on 2012-11-09, 15:43:18

Wow, that's awesome! That's the kind of thing I fantasized about making when I was younger too. Back int he day, I used to make little shareware games for DOS, and every once in a while I'd take a stab at making a dynamic environment with procedurally generated detail, but would usually give up pretty quickly. It was just too hard to do with the knowledge I had, and in 640K of RAM. :)

I love that the combat is positional and the weapons matter. Of course, the characters look sluggish and drunk to me in how the move, but I love the realism otherwise. Man, that flail looked like it should have been fatal on nearly every hit, armor or not, but you can really feel the combat on a visceral level while watching it.

I'm totally going to contribute to this. Probably the £60 level, to get alpha/beta access and full download when it's released.

http://www.kickstarter.com/projects/1473965863/sui-generis (http://www.kickstarter.com/projects/1473965863/sui-generis)
Title: Re: Sui Generis
Post by: Sir William on 2012-11-09, 15:50:17
Ahh, pc game.  I'll live vicariously through you, my brethren!
Title: Re: Sui Generis
Post by: Sir Edward on 2012-11-16, 15:49:50

Update:

Sui Generis - Combat Explained, Mostly (http://www.youtube.com/watch?v=WqaRqih7Cuw#ws)
Title: Re: Sui Generis
Post by: Ian on 2012-11-16, 23:01:13
Sounds like they're planning on addressing the 'drunk' running and swinging.  Man, those huge flails the monsters have though, they just really seem to carry the oomph that you're expecting.  It's so cool to see the physics of that thing.  It's like what you would expect from the Witchking's mega-flail.  I have high hopes for this game, even if it just opens the doors to the technologies therein.
Title: Re: Sui Generis
Post by: Sir Brian on 2012-11-17, 22:13:24
I only got a little nervous when they mentioned how they will render the weight of the armor...typical game developers really screw that up!  :-\