Miscellaneous > The Sallyport

STEAM Summer Sale, medieval/pseudo-medieval-fantasy titles

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Ian:

--- Quote from: Sir Edward on 2013-08-23, 18:02:46 ---
So how different was DA2 from DA:O in terms of the gameplay? No real customization? That worries me. Part of the fun in these games is having control over your own character, so that you make the story your own.

I'm enjoying DA:O very much right now. Is DA2 worth skipping, or worth playing to fill in the story before DA3 comes out?

--- End quote ---

I loved DA:O, I've tried to play DA2 twice with a year separated and can't get through it because of loss of interest.  It's very 'arcadey'

Ian:
Here's a trailer for the Witcher 3, it says a lot about the kind of world that you get to live in in the Witcher games, it's unforgiving, gritty, and not kid-friendly... :)  it's awesome



And here's a screenshot from gameplay of the Witcher 2, how many modern fantasy games do you see sallets, barbutes, and breastplates with plackerts,  with maille voiders :) 

Sir Edward:

Awesome!

Sir James A:
I'm really digging that armor. The painted sallet is particularly interesting to see in an actual game too!

Sir Edward:
Something that made me chuckle in DA:O last night:  In Denerim city, there's an armorer named Wade, who got in trouble for (and nearly lost his business because of) not fulfilling his orders in a timely fashion, with one egregious case of taking over three years. Heh, it made me wonder if some of the developers are in the historical community. Armorers taking too long? Nah, never happens! lol  :)

Curious about the DA2 differences, I've been looking at some reviews and videos of gameplay. Interesting:

http://www.joystiq.com/2012/08/31/the-controversial-unbalanced-narrative-of-dragon-age-2/

It looks like it could still be fun, but it clearly has a completely different emphasis. And that makes me wonder which way they'll go for DA3.

In DA2, I see what the reviewer was saying about getting what he wanted-- a story that's smaller in scope and geography. Sometimes stories are more meaningful and more character driven in a tighter scope. But then, that's also what made Mass Effect (the trilogy) so good, was that they had a hugely epic scope, but made you really feel it. You can have a story that is "ho, hum, save the world, save everyone, again, *yawn*", or it can be OMGWTF-epic, and a lot of it depends on the writing, the music, and how all of the parts come together. A story can be good  at any scale if it's well executed.

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