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Chivalry: Medieval Warfare = Not Bad!

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Ian:
I never got 'elitist' from WotR... I have logged a lot more time with both and stick to my original assessment. If you choose to spawn on your squad leader or at least pick a spawn camp near the action, I don't see why running is an issue. I also didn't find there to be a big learning curve since it's in essence just like mount and blade style combat (both Paradox games). I'm sticking to my guns on this one.  Chivalry's great to chop heads off, but I found it ugly and over-simplified. It's very much the same reason I always preferred Battlefield to Call of Duty.

Part of it for me is that I want to feel like I'm participating in something historical. The fictitious setting of CMW and complete anachronistic combination of the classes, etc was a big turn off for me.  That and I find the CMW community to be way more immature with their flame-war arguments than the WotR crowd. WotR makes me feel like I'm in 15th c England. CMW makes me feel like I'm in a bad pseudo fantasy land with horrendous English accents and bad art direction.  ;D

Sir Brian:

--- Quote from: Ian on 2012-10-24, 18:07:06 ---I never got 'elitist' from WotR... I have logged a lot more time with both and stick to my original assessment. If you choose to spawn on your squad leader or at least pick a spawn camp near the action, I don't see why running is an issue. I also didn't find there to be a big learning curve since it's in essence just like mount and blade style combat (both Paradox games). I'm sticking to my guns on this one.  Chivalry's great to chop heads off, but I found it ugly and over-simplified. It's very much the same reason I always preferred Battlefield to Call of Duty.
--- End quote ---

Please let me clarify my meaning behind using the term ‘elitist’ as not a reflection of the players who enjoy WoTR and are willing to invest the time to become proficient with the game mechanics, I meant it as those very same game mechanics are being severely exclusive with the level of subtleness required to achieve that proficiency is actually a harsh deterrent to the fun aspect of the game and it becomes less a medium of entertainment and more of a tedious chore.  ;)

But for the record paradox is only Taleworld’s primary distributor, they only became involved very late in the final development phases of Mount & Blade and had no input of the game’s design or development. Mount & Blade’s style of combat was even more rudimentary than it is now with Warband and even more advanced MODs of Warband however it was always very intuitive, which makes it so very unique in that it always had the ‘sweet spot’ of the perfect balance between precision and fun IMO.



--- Quote from: Ian on 2012-10-24, 18:07:06 ---Part of it for me is that I want to feel like I'm participating in something historical. The fictitious setting of CMW and complete anachronistic combination of the classes, etc was a big turn off for me.  That and I find the CMW community to be way more immature with their flame-war arguments than the WotR crowd. WotR makes me feel like I'm in 15th c England. CMW makes me feel like I'm in a bad pseudo fantasy land with horrendous English accents and bad art direction.  ;D
--- End quote ---

Lol well you’ll get no argument from me on those accounts! – Still CMW is nothing more than a ‘twitch’ arcade game with melee weapons, which is fine for a ‘quick’ adrenaline fix! ;)

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