Miscellaneous > The Sallyport
Guild Wars 2
Sir Edward:
I'm on travel this week, so I may miss this beta weekend, though I'm going to try to get in a little on Sunday before they close it down.
After reading up on things, I'm actually tempted to go with a Sylvari. The Charr, as awesome as they look, are actually pretty big and lumbering (9 feet tall) and I'm not sure I like their culture and background. Whereas, here's an in-game description of the Sylvari: "They struggle to balance curiosity with duty, eagerness with chivalry, and warfare with honor. Magic and mystery entwine to shape the future of this race that has so recently appeared." .. And they're plant people, which is neat. :)
I normally play mage classes, but I'm tempted to step a little outside of that. Elementalist still looks like a natural choice to me, but the Ranger looks really fun too.
Sir Edward:
Did you get a chance to try out the beta weekend? I only got in for a couple of hours on Sunday.
I made use of the time to play about 30 minutes on each of 4 different classes. At first I pretty well talked myself out of Elementalist, and started considering Mesmer or Ranger. But I think I'm swinging back to Elementalist.
I was hoping for another beta weekend before launch, but since they shut down the forums with a note saying "see you at launch!", I guess that was it.
My brother-in-law and some of our renfaire friends will be playing too. We'll have to try to coordinate which world server to play on.
Sir Edward:
This guy's Elementalist build is pretty impressive. Able to handle 2-vs-1 in some cases, and doesn't start losing until 3:1 or 4:1. Wow.
http://www.guildwars2forum.com/threads/5864-The-ROCK
It's from an earlier beta though. It may no longer work.
Ian:
I did get some time to play. Played a human thief, silvari elementalist, and a norn ranger. I really enjoyed the norn ranger a lot. The thief felt a little chaotic to me and the story didn't grab me, and I didn't get much time with the elementalist because I just enjoyed the Norn so much. The environments were really cool, and I enjoyed the 'dynamic event' questing system. There were only a few moments that felt 'grindy' to me. Instead most things just felt like they were happening and in real time and I could just join in on the fun. I liked that you don't 'tag' mobs so you don't have to compete for stuff, which encourages helping others and not being a jerk.
Also liked how your abilities are based on the weapons you have equipped. Weapon switching makes for some interesting gameplay since it alters your abilities on the fly. The skill tree is cool too, and it seems like you can get away with a lot of viable build diversity with the skill points. Initial glance seemed like they kept a decently complex RPG skill build as part of the game instead of making everything uber simplified a la Diablo 3 and the direction WoW seems to be going.
Overall, I came away from the beta with a very positive impression and will definitely be playing. Since you and I pre-purchased we also get a 3 day head start on release. Definitely need to coordinate servers.
Sir Edward:
--- Quote from: Ian on 2012-07-25, 21:37:51 ---Overall, I came away from the beta with a very positive impression and will definitely be playing. Since you and I pre-purchased we also get a 3 day head start on release. Definitely need to coordinate servers.
--- End quote ---
I think that 3-day head start puts it at Saturday the 25th, which is also MDRF opening day. I may not get to do much over that weekend other than create my character, unfortunately. I'll have to make more time during the week, and use the Monday night as my real head-start.
I liked the Ranger too, and came within an inch of convincing myself to play that as my main. But from prior game experience, I know that while I work with pet classes well enough, they don't keep me as entertained in the long-run usually. For instance, in WoW I started out as a Warlock, but ended up enjoying the Druid a lot more, because it was faster-paced, and more self-contained... not to mention that the shapeshifting and self-heals made it more dynamic and adaptable.
GW2 has some of the dynamic adaptation and self-reliance built into nearly every class, of course. But even so, the I think the elemental attunement system will work better for my playstyle than most of the other choices.
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