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Stronghold 3

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Sir James A:

--- Quote from: Syr William on 2011-08-12, 14:30:10 ---No pop limit?

--- End quote ---

The pop limit was a way to keep the game from locking up on lower end systems. A RTS with 8 players @ 500+ individual units @ high resolution was well beyond the capability of the early single-core systems. It was also a way to prevent people "cheating" by having an overpowered system and lagging opponents into submission by having too many units. :)

Sir William:
That makes sense...especially the bit about early systems.  I stopped trying to keep up with PC games after Counterstrike...which I absolutely LOVED, but hated the cheaters on that thing.  Rabid little snotgobblers.

Leganoth:
My favorite is stronghold crusader which i still play :)
 

Sir Edward:

Stronghold 3 was released yesterday, and I got a chance to play it a bit last night. I don't know how the previous launches went, but this one is a little buggy. I love the new 3D system. And they've taken out some of the "feature bloat" that ended up in SH2 (crime and disease systems). They've changed the way some things work, added physics and so on.

But in some ways it just lacks some of the polish you expect on a game these days.

They're already working on patches, so I'm hopeful it'll improve. But in any case, the game is still fun so far.

Here's a scathing review:  http://www.rtsguru.com/game/299/features/230/Stronghold-3-Review.html

And one that is more mixed:  http://www.rockpapershotgun.com/2011/10/26/wot-i-think-stronghold-3/

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