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Author Topic: Hail, good knights  (Read 18962 times)

MacDimm

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Hail, good knights
« on: 2013-06-15, 03:23:00 »
My name is Nik, aka Fearghas MacDimm, Brother Sergeant of the Order of the Hospital of St. John. I've been involved in a historical/fantasy combat group called Dagorhir for about 7 years, and have decided in the last year that MacDimm should take up a holy crusade to repent for his former wickedness. I am currently a page of the Silver Order within Dagorhir, and am on my path toward knighthood. As I have researched arms, armour, and orders of the time, I have spent a lot of time returning to your forum with all of it's helpful members. It seems only right that I should join this forum to not only learn, but also to give back and share my knowledge. In addition to my involvement as a warrior, I also run a custom leather goods/armour shop called White Bear Armoury, and have a lot of experience as a leather worker that I would be happy to share. Please let me know if I can be of any assistance.
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Sir Wolf

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Re: Hail, good knights
« Reply #1 on: 2013-06-15, 03:39:39 »
huzzah and welcome (good to see you again :)

Thorsteinn

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Re: Hail, good knights
« Reply #2 on: 2013-06-15, 04:19:24 »
Welcome! :)

Please remind an old weary stickjock who gets hit in the head too much what Dagorhir is again? IIRC we don't have a branch group in the Reno area.

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MacDimm

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Re: Hail, good knights
« Reply #3 on: 2013-06-15, 04:31:51 »
Dagorhir is mainly an east coast/midwest thing, though there are a few groups out further west. A close equivalent would be Belegarth, do you guys have that? The RP aspect, which plays an extremely minor role, is in a LOTR/Medieval Europe setting. Basically it's full contact, full force fighting with weapons typically built of closed-cell foam on a fiberglass core. No headshots with handheld melee weapons (only rocks, arrows and javelins), no punches/kicks and no joint holds, pretty much everything else is legal. Armor is not required, but grants an extra point against one-handed weapons and complete protection against airborn weapons to the head. No magic.
Sable, on a chief vert three crescents facing sinister sable, a bear rampant argent

"For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world, against spiritual wickedness in high places." - Ephesians 6:12

Thorsteinn

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Re: Hail, good knights
« Reply #4 on: 2013-06-15, 05:53:30 »
I think all we have is Amtguard at the moment for boffer stuff, and the local crew is nice but isn't so skilled combat wise last time I fought them (20 wins, 0 losses and I'm a mid-level SCA West Kingdom fighter).
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B. Patricius

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Re: Hail, good knights
« Reply #5 on: 2013-06-15, 07:19:05 »
I think all we have is Amtguard at the moment for boffer stuff, and the local crew is nice but isn't so skilled combat wise last time I fought them (20 wins, 0 losses and I'm a mid-level SCA West Kingdom fighter).

smells like you're bragging a bit there Thorsteinn.

Huzzah and well met MacDimm good brother!  It's nice to see another member here that follows the Holy Orders... even if you are the wrong one  ;) ;D

all kidding aside, if you need help with research and portraying a Hospitalier, let me know.  I know a bunch of guys that do it to the level of accuracy that astounds me.  Not to say you aren't on the proper path, your avatar looks great! 

fair winds and following seas brother
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MacDimm

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Re: Hail, good knights
« Reply #6 on: 2013-06-15, 11:11:56 »
Thorsteinn, we have Amtguard out here as well. We have a couple people that come and crossgame with us but most Amtguard people don't stick around long. Dag/Bel is a lot more physical game; weapons are heavier and sturdier by design, no magic, face shots are legal with airborne weapons, and people tend to hit a lot harder in general. Different strokes for different folks as they say.
Sable, on a chief vert three crescents facing sinister sable, a bear rampant argent

"For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world, against spiritual wickedness in high places." - Ephesians 6:12

Sir Brian

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Re: Hail, good knights
« Reply #7 on: 2013-06-15, 11:59:54 »
Hail and welcome to the forum MacDimm. I have a good friend that was one of the original founders of Darkon and in recent years he started up a new group called Dragonsclaw which is pretty much like what Dagorhir seems to be about.  :)

IMO such clubs are just as valid as any other martial art club or group as all have three universal attributes that one must learn to be successful in any martial art which is Balance, Tempo and Measure.  ;)
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Sir Edward

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Re: Hail, good knights
« Reply #8 on: 2013-06-15, 12:11:59 »
universal attributes that one must learn to be successful in any martial art which is Balance, Tempo and Measure.  ;)

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Ian

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Re: Hail, good knights
« Reply #9 on: 2013-06-15, 12:21:32 »
Welcome to Modern Chivalry!
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Lord Dane

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Re: Hail, good knights
« Reply #10 on: 2013-06-15, 14:37:58 »
Welcome to the forum.
"Fides, Honos, Prudentia, Sapiencia" (Faith, Honor, Prudence, Wisdom)
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Sir Wolf

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Re: Hail, good knights
« Reply #11 on: 2013-06-15, 14:45:39 »
brian, you know rob slater?

Sir Brian

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Re: Hail, good knights
« Reply #12 on: 2013-06-15, 17:03:27 »
Sorry the name doesn't ring a bell.  :-\
"Chivalry our Strength, Brotherhood our sword"
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Lord Dane

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Re: Hail, good knights
« Reply #13 on: 2013-06-15, 17:07:50 »
You know Slater. He's that stuck up, egotistical jock-type from Saved by the Bell. LOL  ::)
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Re: Hail, good knights
« Reply #14 on: 2013-06-15, 17:16:21 »

IMO such clubs are just as valid as any other martial art club or group as all have three universal attributes that one must learn to be successful in any martial art which is Balance, Tempo and Measure.  ;)
[/quote]

Miyagi agrees with balance.
Most band leaders agree with tempo.
However, there seems to be some confusion about measure. After all ... with regard to measure ..."Some men are longer than others". :)
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